Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Thursday, July 2, 2020

Digest: Tonari no Kyuuketsuki-san and Tamako Market

In this frightening and uncertain time of global travail, the otaku’s heart is best soothed by one thing: cute girls.

Both of these shows, Tonari no Kyuuketsuki-san and Tamako Market, have cute girls out the wazoo. They also have cute stories and cute art. Neither one is of exceptional quality, but both serve well enough as a salve for an otaku’s sickly spirit.

Tonari no Kyuuketsuki-san: Cute Girls doing Vampire Things

Akari Amano loves dolls. When she hears rumors of a living doll stalking the woods at night from her occult-loving friend Sakuya, she runs off to meet the living doll and discovers a 360-year-old vampire named Sophie Twilight. Sophie’s not a living doll, but she’s close enough that Akari quickly fixates on her and inserts herself into Sophie’s life. After a few weeks she even moves into Sophie’s mansion with her, and introduces Sophie to her best friend Hinata. Soon after, Ellie, an even older vampire who was with Sophie in her early days, resurfaces after sleeping for 100 years. Sophie, Akari, Ellie, and Hinata start spending time together as friends, the humans learning about the vampires and the vampires about the humans.

I was pretty skeptical of Tonari no Kyuuketsuki-san at first, especially when they showed us Sophie’s dakimakura cover and huge collection of expensive figures. Making characters otaku became such a lazy shortcut to fill out their lives in the 2010’s. And the rest of the setup is very standard cute girls doing cute things. But by a couple episodes in, I was enjoying it, even though it doesn’t bring much new to the table. Following the formula, they picked a fun theme, vampires and humans living together. They picked a beautiful setting, Sophie’s mansion and the cute little Japanese neighborhood around it. They chose an art style which is very colorful and bright, but fairly detailed, with normal proportions instead of chibi. They got some cute girls, some of whom are vampires, and picked the “everyone is in love with each other” dynamic. Then they put the girls together and let interplay happen.

But Tonari no Kyuuketsuki-san works because all the pieces they chose fit together so well. The characters are all very adorable and quite lovable. Their personalities are pretty standard, but everyone has distinguishing elements and a great visual design to make her stand out from other characters of the same type in other shows. And there’s a spark, a chemistry to their interactions that not every cute girls doing cute things show manages to pull off. They have conflict and disagreements, but they talk it out and learn to understand each other. There’s just as many moments of friendship and support—real friendship built between different people who don’t always get along or understand each other, not superficial “of course we’re best friends!” moments. Even though the main four aren’t all equally close to each other, every pairing gets at least a small moment so we can see them interact. It always feels like everyone knows and likes each other.

Ellie was especially a pleasant surprise, because when she showed up, I thought she was going to be so annoying. She fights with Hinata at first when Hinata calls her cute and treats her like a child, so she could’ve been constantly causing fights and being rowdy. She also enjoys wearing skimpy clothes and sucking blood from young girls, so she could’ve been a source of never-ending fan service. But she ended up being neither of those. She and Hinata talk it out and Ellie explains that she hates being treated like a child because when she was human, she always looked up to her beautiful mother and awaited the day she would grow up and be equally beautiful. But she became a vampire before she had the chance to grow up, so her childlike appearance is a sore spot. Hinata understands, and the two of them actually become good friends for the rest of the series. It makes sense that she likes wearing skimpy adult clothing, and the series doesn’t really take advantage of it for fan service shots; there are a few, but they’re very tame and very infrequent.

And speaking of Ellie’s backstory, the series also uses the vampire stuff really well. The lazy version of this story would have taken away the vampires’ weakness to the sun and let them eat normal human food, and then somewhere around Episode 8 there would have been a joke where someone says “I forgot you were vampires!” and the vampires briefly feel shame for their unvampirely conduct. They didn’t do that; nearly every story touches on some way that being a vampire affects Sophie’s and Ellie’s daily lives. The vampires are in constant danger from the sun, but they still sometimes brave the danger to spend time with their human friends or go to things they want to do during the day. The classic beach episode ends up being a life-or-death affair for them, and there’s an episode where Sophie gets stranded under a tree without her parasol and has to wait for the sun to go down. And Ellie loves makeup because of her affection for the trappings of beautiful adult womanhood, but since she has no reflection, she can’t put it on well. So we get some funny scenes of Ellie sitting in front of a mirror and clumsily smearing makeup all over her face, and then a nice scene of Akari putting it on for her.

A lot of anime I’ve been watching recently have pretty forgettable opening and ending sequences. Tonari no Kyuuketsuki-san is a nice surprise here too. Both the opening and ending song are really fun and accompanied by cute animation that captures the spirit of the series.

Tonari no Kyuuketsuki-san is a nice, enjoyable, pleasant watch for fans of cute girls doing cute things (like me) and vampires (like me). It’s got cute girls in adorable goth loli outfits having fun together, drinking blood, avoiding the sun, and enjoying each others’ company. It’s not groundbreaking, but it does what it does well.

Tamako Market: The Base form of Kyo-Ani

It would be tasteless of me to talk about Kyoto Animation without mentioning the completely senseless arson attack they suffered last year. Many were injured, a few died, and the studio may never recover, so those who survived are out of a job.

Kyoto Animation made some of my favorite shows ever—Clannad, Kanon, K-On, Chuunibyou de mo Koi ga Shitai, Hibike! Euphonium. It made The Melancholy of Haruhi Suzumiya, and though I’m still deep in oblivion towards that series, it occurs to me that I fell into those feelings when there was no more anime to watch and I was reading the light novels. It wouldn’t be the first time Kyo-Ani improved on their source material. Even shows of theirs that I find less successful, like Lucky Star or Beyond the Boundary, are always good enough for me to finish. This ANN column goes a bit deeper into what makes Kyo-Ani special among anime studios.

Unfortunately I also have to count Tamako Market among that second group of shows I find less successful. The show follows a group of characters running family businesses in an old-fashioned Japanese shopping arcade. Tamako, the main character, is the daughter of a mochi shop and beloved by everyone for her cheerful and hardworking nature. One day, a weird talking bird named Dera arrives in town and starts living with her. Dera comes from a mysterious island kingdom and was tasked by its prince to find his destined bride, but he ignores this mission for most of the series and the story just follows the characters’ daily lives.

Tamako Market has all the usual top-rate things about Kyo-Ani shows—the top-rate animation, the visual storytelling, the adorable designs, the full and lived-in world—but for me the premise didn’t have enough meat on it, the story doesn’t really go anywhere, and the characters are likable but not instantly engaging the way the characters in my favorite Kyo-Ani shows are. It’s slice of life in a very pure sense. It abandons even the thin pretense of stakes and tension that K-On maintains. Tamako is cute but not that interesting as a main character once you get past her superficial quirks, and most of the show happens around her. And interesting things do happen, but in almost all of them, Tamako mostly plays the part of a static object. Her childhood friend and neighbor, Mochizo, is in love with her and constantly trying to catch her attention. Shiori, a classmate from the badminton club, overcomes her shyness to become friends with Tamako. Tamako’s little sister Anko has her first crush on a boy. Tamako’s humming a song whose name she can’t remember sets off memories of her dead mother for her father. But Tamako’s involvement in almost all of these storylines is minimal. She doesn’t know Mochizo is in love with her, and she never realizes how much Shiori is struggling to make friends with her, and in the other storylines she’s usually a spectator instead of an actor.

Tamako is somewhat of a character with no arc, like Akari in Aria, the kind of character who changes others around her instead of changing herself. But the show’s storytelling is so subtle that it’s hard to even see how Tamako is causing these changes. So for me it ends up being a series of interesting slice of life vignettes without any connective tissue. In some of these vignettes the subtle storytelling worked beautifully. The show likes to upend expectations. It misleads you as to who Tamako’s friend Midori and her sister Anko are actually in love with. But it slips in little grains of the truth beforehand, using entirely visual storytelling, so that if you’re paying attention, you feel that the final reveal is completely logical and motivated. The subtlety also helps keep some of the cliched elements, like Mochizo’s crush on Tamako, from feeling tiresome. And it helps dampen how truly strange and out of place the final plot line, when Dera’s master returns for him, is in this nostalgic old-fashioned Japanese shopping arcade. But it also takes emotional impact away from a lot of the show’s events, which made me care a lot less than I might have about the characters and what they were going through.

I enjoyed watching Tamako Market. It’s a beautiful show with a ton of character, and its subtle visual storytelling stands out among anime, which often belabor their plot points and overuse exposition. But I was also kind of glad when it was over, and I don’t think I would ever rewatch it. I liked a lot of the characters while I was watching the show, but they also didn’t stand out in my mind after I was done, and the show lacked any kind of story or thematic continuity, even compared to K-On. There’s a sequel movie called Tamako Love Story that I don’t feel at all moved to check out, because I simply don’t care who Tamako falls in love with. Tamako Market definitely wasn’t a waste of time or bad, but it lacked something, and for me that lack puts it nearly on the same level as Tonari no Kyuuketsuki-san, even though it felt so much more original.

Monday, July 15, 2019

Sharing My Thoughts on “Mononoke Sharing”

I was completely blindsided by Mononoke Sharing. I bought it blind from the three-page preview on Comixology, and I thought after the first volume it was just an exploitative ecchi manga. But I don't mind a good exploitative ecchi manga once in a while, and the characters were pretty likable, so I bought the second volume after a while, and then, inexplicably charmed, the third and fourth.

Mononoke Sharing follows Yata Kagami, an extremely poor high school girl who lives on her own. Searching for cheap rent, she finds a house full of classical Japanese folk creatures trying to blend in with humans as part of an experiment to see if they can live in human society. They want to take the experiment to the next level by having a human in the house with them. At first, Yata wants none of it, but she realizes that everyone in the house seems nice and that living among a bunch of supernatural creatures gives her a chance to feel less singled out and alone.

The series is by Coolkyoushinjya, the same manga-ka behind Miss Kobayashi's Maid Dragon, and there are a lot of similarities. Both are harem series that have a normal girl with mean eyes at the center of the harem instead of a generic loser guy. Both harems are made up of supernatural beings who either dislike humans or have a certain disregard for human life. Both have acceptance and tolerance of those different from you as major themes. And it's obvious that Coolkyoushinja likes big boobs, because both Mononoke Sharing and Miss Kobayashi's Maid Dragon are full of them. Mononoke Sharing takes a sharp turn into the serious in its second half; having only seen the Miss Kobayashi's Maid Dragon anime, I can't say if that series does the same.

The manga's first half follows the characters' daily lives in the house as Yata gets closer to them and deals with weird roommate troubles. The first chapter introduces all the characters by showing Yata get annoyed at them for their various bad behaviors with the trash. Kappa Mizuchi sheds bowls out of her head that jam up the trash compactor, while devil Momi's horns shred the bags and make them leak. Fox spirit Youko has a voracious appetite for sex and throws out huge numbers of used condoms, and rokurokubi Kuro has a bad habit of taking out the trash without going outside by holding the bag in her mouth and stretching her extremely long neck from the window over to the trash cans. Only snow woman Yuki has no problematic trash behaviors, though she has to bundle up in a winter coat and scarf to avoid freezing the trash bags with the cold air that constantly surrounds her. Subsequent chapters show how Yata first moved into the house, how she became closer to each of her housemates, and what happens when she goes with them to the pool or to a summer festival.

In the second half of the series, a high-ranking mononoke official named Chiehime, a hannya, appears and tries to disband the shared house. Chiehime insists that mononoke and humans shouldn't try to live together and is disturbed that mononoke are slowly becoming more human. She challenges the house to a contest to determine if they'll be allowed to continue living together, and uses all sorts of underhanded tricks, recruiting friends and family of the housemates to fight against them. Even though Chiehime and Yata oppose each other bitterly, they also recognize there's something similar about the two of them. In the end it's revealed that Chiehime is a mononoke with no mononoke powers; time and interbreeding with humans is making them slowly lose their unique abilities. When she's attacked by a group of mononoke who were using their shared house as a front for bad behavior when she disbanded it, Yata saves her, earning her gratitude. At Momi's behest, Chiehime starts living in the house and quickly comes to see the appeal.

The series ends rather abruptly; Yata finds out that Momi is one of the gods who created the world, and that in her loneliness while she waited millions of years for humans to appear, she created mononoke, much like Aule creating the dwarves in The Silmarillion. Yata grows up to be a liaison between humans and mononoke, and takes part in creating a mononoke district where the mononoke can be out with who they are while they slowly lose their powers and are absorbed into the larger population. The series ends with a new girl moving into the shared house and Yata showing up to greet her.

Surprisingly Good…

Mononoke Sharing is, to my surprise, a really good series. The dialogue is surprisingly clever and fun. The characters are unique and charming. The sweet and shy Yuki is the kind of character I'd usually pick as my favorite, and she definitely ranks high, but I never expected to like Youko as much as I did. Her unbridled sexuality comes off like a cheap excuse for sex scenes at first, and the series definitely takes advantage, but she's enjoying herself so much, doing exactly what she wants, just because she wants it, that she was a lot of fun to watch, and I had to admire it. And Kuro was the character who made me laugh the most, as she aspired to become a manzai comedienne with an array of terrible neck-based jokes. Kuro in particular is a weird, unique character that no other harem series could have come up with. While it would have been easy to just put the characters in the usual array of cliched harem situations, the stories take full advantage of the premise and focus on the daily challenges and oddities of mononoke living in a human world. When Yuki steps on the carpet, she freezes it, and later it melts and leaves behind little spots of water. Mizuchi usually absorbs the water, so no one notices this until she's gone on vacation for a few days and there are damp spots all over the carpet. Mizuchi's colleagues have noticed she has an odd habit of pouring water on her head to refill the dish hidden under her wig. At one point Yata walks into Kuro's room and finds her with her entire neck unraveled, which she has to do sometimes to exercise it. It's so long it fills up the entire room, and it's so strong that she can make a chair or bed for Yata, and massage Yata by vibrating it.

To my even greater surprise, Mononoke Sharing transitions to a darker tone really well. It keeps its humor, but it does so without cheapening the more dramatic parts. In Volume 3, Mizuchi's stage of the contest becomes a life-or-death swimming race with her younger sister, whom her kappa relatives have elevated above her because she has pure kappa heritage while Mizuchi is part human. When it looks like Mizuchi will win, the kappa cheat by pushing a boulder on her, but her younger sister, who was deeply shocked when she discovered that she was chosen only for her heritage, pushes her out of the way and is injured. The series follows this serious plot with a silly plot where Youko and her old friend Souko compete to see who can seduce and bed the most men, but it handles the transition and the other characters' reactions so well that what could have been horrible tone whiplash instead feels natural. Yata and Chiehime discuss serious issues of ethics, philosophy, and morality around mononoke-human relations for an entire volume, then begin the next volume with Yata accidentally molesting Chiehime in her sleep, and somehow allow both characters to retain their gravitas when they need it. A lesser series would have debased and degraded Chiehime when it did this, or when it showed her forced to pose for pictures in a micro-bikini, but Mononoke Sharing allows Chiehime to keep her grace and confidence even though she's not accustomed to erotic things.

…but a rushed ending that leaves a bad taste

While Mononoke Sharing does a lot of things really well, it's not very good at following up on all the threads it introduces. The ending leaves so many interesting and funny stories on the table, and there are so many things about the characters we never learn. We know a lot about Yata as a person by the end, but we never find out much about her past or how she got to be the way she is. There's a tiny mention that she was abandoned in an orphanage, which helps explain the loneliness that Mizuchi points out early in Volume 1, but we never find out more. We don't find out a lot about Chiehime's past or her family or how she attained her position of power in the mononoke community. We meet Yuki's and Mizuchi's estranged sisters in Volume 3, but we don't get to see them interact or slowly rebuild their relationships. We never meet anyone from Youko's or Kuro's families or find out much about their pasts. The last to take place before we skip ahead a few years to the finale concerns Yata getting permission to reveal her housemates' mononoke nature We don't get much development or any closure with Yuki's and Youko's crushes on Yata. I especially wanted to see Youko's crush develop more, because it's unexpected for her to fall in love; she has sex with both men and women constantly and never seems to fall in love, so she must see something special in Yata, but we never get to explore that feeling. The ending just implies she's been carrying a torch for Yata for years.

Speaking of the ending, it comes so abruptly that I assume the series was cancelled or Coolkyoushinja just lost interest all of a sudden, and in trying to wrap up the plot with such haste, it makes a weird point about minority populations that I don't agree with and which bears some examination. In Yata and Momi's conversation where Momi reveals that she created mononoke, Momi also mentions that mononoke are supposed to lose their powers over time and be absorbed into the human population, which she did so that the history set out by the other gods, where there were no mononoke, wouldn't go too far off course. The ending shows that Yata, working with the mononoke government, came up with a plan to reveal the existence of mononoke and establish a special cordoned district of the city where they can live freely and openly. The expectation is that the mononoke will learn to integrate with human society in the special district, slowly lose their powers, and eventually disappear from existence and be subsumed by the human population.

It's not hard to see mononoke as a metaphor for minority or immigrant populations within a larger society, and the series helpfully establishes this reading for us during Chiehime's first appearance. She asks Yata how Yata sees mononoke, and Yata replies that she sees them as like humans but different, sort of like a separate race. After this, the parallels between mononoke and minority communities abound. Throughout Volume 3, Chiehime's argument against allowing humans and mononoke to integrate is based around two points. First of all, that mononoke are dangerous, unpredictable, immoral, and deceitful by nature, and humans cannot tolerate this, so conflict is inevitable. Second, that mononoke will lose what makes them special and unique by integrating too closely with humans. She uses the first point mainly to berate Yata and the others, trying to persuade them that humans and mononoke can never live together, as many a separatist firebrand has done in real life. When the kappa try to kill Mizuchi to prevent her inferior lineage from triumphing over the eugenically superior Mamizu, Chiehime says with cruel glee that this too is part of mononoke nature.

But the second point pains Chimehime. She's proud of her mononoke heritage, but she considers the powers a fundamental part of being a mononoke. She plays up her heritage by wearing a hannya mask and very flamboyant kimono, agitating for mononoke pride, and fighting for segregation and against integration with humans. In doing so, she's attained a high rank and a lot of respect and influence in the community that she loves. But without any powers, she can't see herself as a real mononoke, and she fears other mononoke will feel the same, so she lives in terror of being outed. Her inability to fully consider herself a part of the mononoke community has driven her to fight twice as hard to preserve it while living in constant fear of losing her right to be a part of it. If mononoke symbolize a minority population within a larger society, then their powers, customs, and oddities symbolize their unique culture and history. Chiehime is like a child born to an immigrant population within the United States who never learns her parents' language, grows up celebrating Christmas and Thanksgiving instead of her parents' holidays, and prays to the Holy Trinity instead of to her parents' gods, who realizes on becoming an adult that she's proud of her parents' culture and becomes an activist, fighting to preserve it despite knowing little of it herself. While she can do her best to learn their language, their customs, their religion, she'll always trip a little over the unfamiliar sounds of their language, and the words of the prayers will never quite come to her naturally. And she might live in fear of other members of the community discovering just how Americanized she actually is as she goes around berating the young people for eating burgers and pizza instead of their heritage foods.

But at the conclusion of the story, we find out that Momi made mononoke to lose their powers after a few generations and be absorbed into the human population. And the special district that Yata helps establish at the end is known, at least by some, as the last gasp of mononoke identity. In the final chapter, the building manager for the shared house tells the new girl moving in that "Mononoke are slowly trying to become human" and "In time, mononoke won't be so rare anymore…and they'll eventually just be called 'people'". The new girl responds, "That means it's the last chance in history to meet someone this mysterious, right?!" So people know that mononoke are going to soon become indistinguishable from regular humans. This is viewed as a great victory by everyone, including Chiehime, who once fought so hard to maintain what made mononoke unique.

If mononoke symbolize a minority population and their powers and quirks symbolize their culture, language, and customs, then mononoke losing their powers and becoming more like humans symbolizes cultural assimilation. This assimilation is presented as a good thing by the story and is seen as such by both Yata and Chiehime. So the message of the ending is that minority populations should assimilate and disappear into the dominant culture, possibly after a period of living in a special ward where they can mix with the dominant culture and learn how to assimilate better. That's a weird and kind of disturbing message. The way Coolkyoushinjya presents themes of tolerance and understanding both in Mononoke Sharing and in Miss Kobayashi's Maid Dragon makes me think that is not at all what he was trying to get across. Nonetheless, that's what this rushed ending says.

There's an entirely different, also interesting thematic thread that the manga doesn't explore enough to say much about. In real life, cultural assimilation happens because of social pressures: the minority population learns the majority population's language because they need to communicate with monolingual members of the majority, and they have to send their children to public schools where the majority population's language and culture dominate. But real-life minority populations can resist assimilation to an extent. In the United States, there are Chinese schools and Hebrew schools where Chinese and Jewish children born in America can go to learn their ancestral languages. There are Mexican markets and Russian delis where they buy familiar foods and speak their languages. In many regions the local governments will publish forms in multiple languages. Mononoke, on the other hand, can't resist assimilation in the same way, because their loss of their powers was imposed on them by their creator, Momi. It's an inevitability of who they are. They were literally made by God to assimilate. This, and the entire idea that destiny in this world is an inexorable force set from the beginning of creation, mentioned during Momi's tell-all conversation with Yata, introduce questions about free will and meaning that are too quickly dropped and too scantily sketched out to impact the story much.

Saturday, July 14, 2018

An Overview of the early Adam Warlock stories

The Roy Thomas Era

The early years of Adam Warlock, in Marvel Premiere #1 and #2 and Warlock #1 - #8, were mostly written by Roy Thomas.

This run covers Warlock’s adventures on Counter-Earth, attempting to introduce enough good to parry the evil introduced by Man-Beast and his Beast-Men. Warlock makes friends with a group of children who use all kinds of groovy, far-out 70’s slang, meets Counter-Dr. Doom and Reed Richards, and fights Rex Carpenter, the president of the United States who is actually the Man-Beast in disguise. He gets in philosophical arguments about good and evil with Man-Beast, Triax the Warthog, and the High Evolutionary, the creator of Counter-Earth who wants to just wipe it out and start over.
About four issues into Warlock, after one of these arguments with the High Evolutionary, I slapped myself on the forehead and went, “Oh, he’s Jesus.” The High Evolutionary represents God the father; Beast-Man is Satan, who rebelled against his creator and took a bunch of his fellows along to try to wreak evil on his creator’s later works; and Warlock is Jesus, who walks among the flawed humans trying to convince them to be good. It’s painfully obvious by the time we get to the conclusion of this arc, in issues #176 - 178 of Incredible Hulk, where Warlock takes on disciples, gets crucified, and then rises from the dead after three days.

After this, Warlock leaves Counter-Earth behind and flies off into space to get into new adventures, which is where Starlin picks him up in Strange Tales #181.

Roy Thomas’s material is grandiose pulp space opera nonsense: often ridiculous, a little bit pretentious, rather self-serious, yet oddly moving. I especially liked the mini-arc in the middle where we meet the Counter-Earth Dr. Doom, who sacrifices his life to save Warlock and the groovy kids, and Reed Richards, who turns into a Hulk-like monster called the Brute. The more down-to-earth beginning of the arc, when Warlock saves Los Angeles from a bunch of automated killer drones that try to blow up innocent people due to screwy programming, was surprisingly satisfying. I actually didn’t mind the Jesus metaphor until we got to the end in Incredible Hulk and it really started to beat us over the head with it; before that, it was just a little spice to give some weight to the story.


The early material reminds me a lot of the original Star Trek series in its look and themes. It’s very brightly colored, very concerned with good and evil and morality, and at times comical in its lack of subtlety. I enjoyed it for the same reason I enjoyed G Gundam and Kill la Kill: it was so over the top, so ridiculous, yet it took itself so seriously that I both laughed and became genuinely invested in the story. From a storytelling standpoint, its main weakness is Warlock himself. He’s not that well defined of a character. I didn’t really get an idea of what kind of person he is from the early stories, other than “good” and “moral” in some vague sense. It’s also very unclear what his powers actually are. He can fly and has some measure of super strength; beyond that, the Soul Gem seems to just do whatever the plot requires. The groovy kids also don’t add anything to the story. I had trouble remembering what their names were, and when one of them died in a battle with Triax the Warthog-Man, it didn’t really affect me at all. Plus they seemed to turn on Adam Warlock on a dime; one minute they thought he was great, the next he was the worst.

The 1970’s Jim Starlin Warlock

 

Warlock was cancelled after issue 8 and carelessly concluded in the pages of Incredible Hulk, but about a year later, a four-issue arc in issues #178 - #181 of the anthology Strange Tales, written by Jim Starlin, led into the next phase of Adam Warlock.

The Starlin material is still grandiose pulp space opera nonsense, but it goes so weird that you just have to appreciate how much its twisting itself in knots to do something original, and it fills in a lot of the simplistic Silver Age blank spaces that the older material left open. Warlock leaves Counter-Earth and goes off into the universe to search for new adventures, quickly declaring war on a tyrannical godlike being called the Magus, whom he soon discovers is a version of himself from a future where he was pulled into some kind of dimension of crazy, lost his mind, and fell out 5,000 years in the past, where he promptly started building a church around himself as a god. On one of the Magus’s slave ships he meets Pip the Troll, a troll who loves smoking, drinking, and whores, and who becomes one of Warlock’s most constant companions. He also meets Gamora, in her first appearance as a mysterious assassin who we later discover works for Thanos. The Strange Tales issues go straight into Warlock #9 - #15, which show Warlock’s battle against the Magus and the Matriarch, the corporeal leader of his church, alongside Thanos, who considers the Magus a threat and teams up with Warlock to end it. After the Magus threat is dealt with, there is a short arc on Warlock fighting the Starkiller, a human on Earth who’s in a coma but has somehow gained incredible powers in his vegetative state. The 1970’s Starlin era concludes with a fight against Thanos alongside the Avengers, Captain Marvel (Mar-vell, not Carol Danvers), the Thing, and Spider-Man in Avengers Annual #7 and Marvel Two-in-One Annual #2.

This run of stories is probably my favorite of the Adam Warlock stuff I’ve read. It’s deeper, more exciting, and more creative than the earlier stuff, and the characters are easier to connect with and care about. The Magus is such a weird villain, yet perfect for Warlock, given his constant concern with his own morality, and Thanos makes for a great confounding factor in the early parts of the story and a suitably threatening villain later on. The supporting cast becomes a lot more memorable, with Pip and Gamora instead of a bunch of interchangeable groovy kids. Warlock himself starts to take on a more definite personality, his ponderous, grandiloquent style mirroring that of the comic itself. I think the best way to describe him, starting from here and even more so during Infinity Gauntlet, is “Romantic hero”. He exists outside of any society or structure, wandering the universe on his own and trying to do good, falling into fits of melancholy over his perceived failures, wondering what his purpose actually is, never finding anywhere to belong. The Magus is again a fascinating contrast, because instead of isolating himself and living outside society, he created his own society with himself at the center, and expanded it ruthlessly.

The Infinity Gauntlet and the very beginning of Warlock and the Infinity Watch

 

Infinity Gauntlet, like most modern comics events, has prelude stories spread across like three different books and a ton of tie-in issues from other series. I read the prelude stories in Silver Surfer #34 - #38, the two issues of Thanos Quest that show how Thanos actually got his hands on the Infinity Gems, the six issues of the main Infinity Gauntlet story, and the Dr. Strange: Sorcerer Supreme tie-ins in issues #31 - #36.

While Infinity Gauntlet itself was amazing, some of the tie-in material was really hard to get through. Silver Surfer had some great Thanos material, but it took way too long for it to do what it needed to. I wasn’t that invested in the Silver Surfer as a character, and he doesn’t seem to really have any kind of supporting cast to speak of. I also read Incredible Hulk #383 - #384, which tie in somehow to Infinity Gauntlet, though I couldn’t really figure out how since they seem to just be Hulk stories. Between these issues and the ones that concluded the Roy Thomas era, I might never pick up an Incredible Hulk comic again. Not utterly awful, but just boring and hard to read.

Thanos Quest is pretty great, though. Unlike the Infinity War movie (which is pretty tenuously based on the comics, but insofar as it’s based on any comics, it’s based Infinity Gauntlet, not the later Infinity War), the Infinity Gems in the comics aren’t in the hands of sympathetic characters, but of a bunch of asshole cosmic beings who don’t know what they’ve got. It’s fun to see Thanos outwit each of them and take their gem. The only one who’s a little bit sympathetic is the Gardener, who’s a space gardener who uses the Time Gem to keep his garden looking its nicest eternally. The rest of them suck. The Reality Gem, like in the movie, is in the hands of the Collector, who’s possibly even more of a jerk than he was in the movie. He’s willing to trade Thanos the gem in return for a guy that Thanos shrank down into a baby with the Time Gem. The Mind Gem, instead of being in Vision’s head like in the movie, is in possession of the comics version of the Grandmaster, who loves games and only loosely resembles Jeff Goldblum.

A lot of people who commentate on movies and comics made it sound like Thanos was just stalking Mistress Death, the female personification of Death in the Marvel Universe, and doing stupid stuff to try and get her attention, but in actuality she brought him back to life to be her slave because she wanted half the universe wiped out and he seemed like the man to do it. Thanos does have a crush on her, so he goes out and steals the Infinity Gems, hoping that she’ll accept his love once he’s powerful enough to sit beside her. Death starts giving him the cold shoulder after this, saying that he’s now her superior and they’re still not on the same level. Even though she says that, she keeps on acting like she’s better than him, and since he’s evil and not very in touch with his emotions, he does start doing stupid stuff to impress her, eventually (in Infinity Gauntlet) wiping out half the universe’s people with a finger snap. Personally, though, I think Death was just pouting that Thanos became more powerful than her and wasn’t her slave anymore. She thought she was too good for him. When he got all the gems, she had to admit he was more powerful than her, but she still turned her nose up at him and acted all snooty. She just wouldn’t give him a straight rejection because she was afraid he would zap her with his infinite power. He even gave her what she wanted before when he wiped out half the universe, but she still wouldn’t talk to him even though she got exactly what she brought him back to life for. Thanos definitely does a bunch of evil stuff in Infinity Gauntlet, his torture of Nebula and Eros being simultaneously the most petty and the most horrifying, but Lady Death is at least partially responsible for this situation by bringing him back to life and putting the idea in his head that she wanted to wipe out half the universe, which is why I felt like the ending of Infinity Gauntlet was still fair even though Thanos mostly escapes punishment.

I was also surprised by how much I enjoyed the tie-in issues of Dr. Strange, Sorcerer Supreme. I’ve always liked the DC magic stuff—Constantine, Zatanna, Dr. Fate—and in these issues I saw that the Marvel magic stuff can be pretty interesting too. I actually liked #36 the most: Pip and Gamora summon Dr. Strange to convince Adam Warlock to rein it in a little now that he’s the holder of the Infinity Gauntlet. It’s mostly conversation, but it’s classic tortured ponderous Adam Warlock like we saw in the 1970’s Starlin material. We didn’t get much of that in Infinity Gauntlet, because Adam Warlock himself is barely a factor in that story. He’s the catalyst who sets it in motion, but he spends most of it sitting back and waiting for events to play out the way he knows they will, watching the Avengers and other heroes throw themselves futilely at the invincible Thanos. Infinity Gauntlet is ultimately not a Warlock story; it’s a followup to Thanos Quest, where Thanos is the main driving force behind the story and the end comes about more due to his flaws and his mistakes than anything the heroes actually do.

Warlock and the Infinity Watch, on the other hand, is definitely a Warlock story, and I’ve enjoyed it a lot more than I was expecting to. I took a short break to check out some other comics before I came back to it, but I’m glad I’m back in it. After five issues, the callbacks to older Warlock stories don’t always make sense, and the art is a definite step down from the George Perez art of Infinity Gauntlet (the same guy behind the art of the post-Crisis Wonder Woman that I praised so much before), but the character interplay is better than it’s ever been. After wielding infinite power for a while, Warlock is more alienated and conflicted than he’s ever been. He spends the first few issues trying to find his way back into the habit of being around other people, and I think this is possibly the most character-driven Warlock material yet. There’s a scene in issue #2 that really struck a chord with me: Warlock forms the Infinity Watch, hands each member one of the gems for safekeeping, and then they all pose together and a big word balloon has Warlock declaring them the Infinity Watch. Smash cut to the next panel, and he’s walking away, saying he must be going, because he’s “in dire need of solitude” in order to regenerate his spirit and strength. At this moment, I understood what I’ve always found compelling about his character: he’s a mopey, emo, self-serious introvert who’s obsessed with doing the right thing, but due to his isolation from society, he’s never quite sure what conventional morality would dictate and he’s always going it alone. At the same time, he can’t or won’t integrate himself into society; on some level he prefers to stay isolated. I relate to that. Like most emo, self-serious introverts, his greatest enemy is himself, and he has a small group of friends who may not quite understand him, but do care about him, that he never properly appreciates. I relate to that too.



 

Conclusion

I still can’t say I recommend trying to read the Adam Warlock saga to everyone, especially if you can’t stand older comics, and I definitely had trouble getting through some of the material around Infinity Gauntlet, like the Hulk and Silver Surfer issues. Overall I enjoyed it a lot, though. This was my first serious attempt to follow a long-running story that hops across several books and a bunch of tie-ins, and in this case it was worth it, even if I don’t like having to constantly check Comic Book Herald’s Adam Warlock reading order (which is awesome and thank all goodness that it exists) to know which book to read next. I’m looking forward to seeing Adam Warlock in the MCU with Guardians of the Galaxy Vol. 3. With how serious he is, I think he’ll make a great foil for the Guardians, just like Thor did in the Infinity War movie.

Sunday, July 1, 2018

X-Men Movie Rewatch: X-Men, X2, and X3

I decided to re-watch the 20th Century Fox X-Men movies. Since I’m old, I saw most of them as they came out and remember liking most of them, but it had been a while since I’d seen the first few, so with how much I’ve been enjoying the X-Men comics, it seemed like the time to revisit those movies.

X-Men

Unfortunately, to my surprise, X-Men actually isn’t a very good movie.

It’s also far from a terrible movie. The two I remember hating are X3: The Last Stand (because the story was a complete hash) and X-Men Origins: Wolverine (which was sort of mediocre until the last 15 minutes, when you see their version of Deadpool, which even I knew was horrible despite having never read a Deadpool comic), and nothing I saw rewatching X-Men brought it to the level of those two. But in a world where Guardians of the Galaxy, The Avengers, Captain America: Civil War, Thor: Ragnarok, Spider-Man: Homecoming, Black Panther, Wonder Woman, Logan, and both Deadpools exist, it’s easy to see the cracks in the first X-Men movie.

One of the weird things I wasn’t expecting to notice is how uncool the powers actually are as presented in this movie. Compared to the modern comic book movies, a lot of this movie is done with practical effects—stunts, wire work, physical stage combat—probably because CG was so much more expensive in 2000 than it is now. Normally I really like practical effects, but in this movie the limitations of the practical effects made a lot of the characters seem weaker and lamer than they are in the comics or the animated series, or even in later movies where the effects budget was bigger. Magneto’s big show of power in this movie is stealing everyone’s guns and pointing them back at their owners. Professor Xavier’s is taking over the minds of Magneto’s henchmen and making them talk to him. Storm struggles to defeat Toad, one of the lamest X-Men villains. (Jean also does, but Jean in the comics was weak and lame until she became Phoenix, so at least it’s in character. Storm in the comics would wipe the floor with Toad.) The fact that Toad is in this movie at all is probably a result of effects limitations; you can get the guys in the makeup shop to whip up some gooey spit, and a CG tongue is cheap enough compared to what you’d need to do someone like Pyro or Avalanche. But setting that aside, even the effects-light fights, like Wolverine vs. Mystique, seem boring and low-impact for some reason. There’s something about the way they shoot and stage the combat. No one ever seems to land a solid hit—they’re always grabbing each other and throwing each other across the room on wires. This might also have to do with the effects budget; they can’t really smash up an environment like the fights in newer comic book movies can because it’s mostly practical, so they would have to build and set up destructible environments, and they would have to do it again every time they need a new take for whatever reason.

Another weird thing I noticed: the color scheme is super dark, and everybody’s dialogue sounds ominous and weighty and a little bit emo. There are a few jokes, but they’re not very good; there were things I enjoyed in this movie, but I definitely never laughed while watching it. There really is a big difference between the “grounded” look and tone that it was felt comic book movies needed to have in 2000, and the more fantastical feel they’re allowed to have nowadays. From what I remember, even X-Men: First Class is a lot brighter and more lighthearted compared to these first two movies. Of course, this was only three years after Batman and Robin, and that was both a critical and financial failure, so it makes some sense that everyone involved would think that getting as far away from that as possible was wise.

The story feels rushed. Magneto’s plot is poorly developed and makes very little sense—he’s either risking death in the machine or risking death touching Rogue, so why bother touching Rogue?—and the mid-movie reveal that he’s after Rogue, not Wolverine, is only shocking because it makes no sense. Rogue traveled, probably via hitchhiking, all the way from Louisiana or wherever it was she lived up to northernmost Canada. If Sabretooth was able to find her so easily even though she was riding in a camper with a hobo, he must have known where she was. So why did he wait to grab her until she was with Wolverine? Why not grab her when she was alone in a dive bar in the middle of South Dakota? Or even as she slipped out of the dive bar in northernmost Canada to stow away in Wolverine’s trailer, before they’d met and he was there to defend her? The twist also led to a painful dialogue exchange between Sabretooth and Magneto in which both of them speak in clipped, vague, awkwardly worded sentences solely because wording them more naturally would have given away the twist. This is most obvious when Magneto asks, “Where is the mutant now?”, solely because he can’t say “Where is she now?” because that would reveal that he was after Rogue, not Wolverine.

We get almost no character development for anyone except Wolverine, Rogue, Xavier, and Magneto, plus some tiny bits for Jean and Mystique. Cyclops and Storm are just there; they have no backstory, play next to no part in the plot, and do almost nothing of consequence. During the final battle they and Jean pretty much just get beat up until Wolverine comes in and saves them. The two villainous henchmen, Toad and Sabretooth, have no personality at all and don’t seem threatening, so the X-Men just seem pathetic for not being able to beat them. Now that I’ve watched this movie again, I understand why modern superhero movies are all three hours long: even for a solo movie, you need all that time to fit in the story, character development, and action scenes without compromising any of them.

The casting is a mixed bag. Hugh Jackman is of course brilliant as Wolverine, as are Patrick Stewart as Professor X and Ian McKellen as Magneto. Anna Paquin’s teenage Rogue is pretty good too, and I think she could’ve been great if they’d done more with her character. Rebecca Romijn as Mystique is surprisingly good too. I always thought she looked the part more than Jennifer Lawrence, but she also acts it well, getting across the simple emotions she needs to with facial expressions and sparse dialogue. James Marsden’s Cyclops is disappointing. He doesn’t have the presence to stand up to Hugh Jackman, so Cyclops and Wolverine’s arguments always seem one-sided. He also gets essentially zero character development, which doesn’t help anything. Same deal for Storm, except I feel like Halle Berry is even less invested in her role than James Marsden is in his, based on how she delivers her lines. Also, movie Storm is a lot more jumpy and screamy than comics Storm. There’s a scene where she’s standing in the infirmary by Senator Kelly’s bedside as he’s dying, and he asks to hold her hand. She takes his hand, and then he turns into water and dissolves, and Storm screams and flips out and runs out of the room, which I don’t see comics Storm doing in the same situation. Famke Janssen’s Jean Grey is okay, but we don’t get much backstory on her either, and she and Cyclops don’t really have any chemistry. (Neither do she and Wolverine, though, so both sides of that love triangle are duds.)

Despite all the marks against it, there are still some pretty great things in this movie. The performances of Hugh Jackman, Patrick Stewart, and Ian McKellen, of course. The movie does do a good job introducing their three characters and letting us know what they’re all about. I also liked the dynamic between Rogue and Wolverine a lot, and I would’ve liked to see more of them paired up in the second movie. The score was surprisingly good, too: it’s grand and orchestral in the style of John Williams, but there’s a bit of a modern edge to it, which not only fits the tone of the movie very well but also fits the X-Men themselves, who are a classic superhero team in a lot of ways but also innovated in others.

X2: X-Men United

Unlike the first movie, I found X2 to hold up very well. It has its flaws: Cyclops and Storm still do almost nothing and get no further development; they throw in two-minute cameos of lamer versions of several classic X-Men for no reason; the final battle drags on for too long; the way they introduce Phoenix is clumsy. But on balance I thought X2 had more good stuff and less bad stuff than the first movie did.

X2 makes up for all the good action scenes the first movie didn’t have by being stuffed with good action scenes: Nightcrawler attacking the White House; Wolverine cutting through a squad of commandos to defend the mansion; Magneto breaking out of his prison and later holding up the entire Blackbird; Pyro blowing up police cars with his fire powers. It also has good character development. Wolverine learns more about his past. Iceman admits to his family that he’s a mutant, and while they try to be tolerant, they certainly aren’t happy about it. Stryker, the villain, whose son was a mutant that Xavier tried to help, sinks to depths that shake even the optimistic Professor X. While I wouldn’t trade the sunny, fun-loving comics version of Nightcrawler for this movie’s version, he fits in to the dark, miserable, grave world these movies have established while still feeling like Nightcrawler, and the way he uses his powers is interesting and works well with the practical effects that this movie still mostly uses. Alongside Wolverine and Magneto, he’s one of the more successful translations of an X-Men character to the screen that these two movies have pulled off.

Speaking of the practical effects, while there’s still something off about some of the fight scenes—particularly the Wolverine and Lady Deathstrike battle—most of them work a lot better than they did in the first movie. The Nightcrawler fight at the beginning of the movie, for instance, and another scene during the final battle where Mystique fights off a bunch of guards, both have impact, speed, and a lack of cheesy wire work. The Wolverine fight in the mansion was so visceral and brutal that if you threw some blood in it, it could have been in Logan. This movie also uses more CGI than the first movie did, to good effect: the scene outside Bobby Drake’s parents’ house where Pyro blows up a bunch of police cars uses a great blend of CGI to depict the fireballs and practical effects to show the cars exploding. Some of the action scenes in this movie even start to surpass the MCU, because the practical effects make them feel more grounded and real.

I don’t have a lot to say about this one; it’s a good movie, and even though some of the social commentary is stupidly on the nose (like the famous line “Have you tried not being a mutant?” that Iceman’s mom says to him), it makes its point without being too annoying about it.

X3: The Last Stand

I remember thinking this was the worst thing ever put on film the first time I saw it, but rewatching it, it’s actually not as bad as I remembered. It’s still terrible, but not as bad as I remembered; the plot is full of holes, there are a bunch of unnecessary deaths, several things that I just found dumb, a lot of comics references shoehorned in badly, and the pacing is weird, but at least the characters seem mostly in character with the previous movies, and I could always follow what was going on in the plot, which for me put it above Suicide Squad. I liked some of the new characters and actors it introduced, like Kelsey Grammer’s Beast and Ellen Page’s Kitty Pryde. Some of the action scenes were pretty cool, although there was nothing as visceral as Wolverine trashing those soldiers in the mansion from X2.

Broadly, the major problems with this movie come from trying to do too much in too little running time. They’re trying to do a version of the Dark Phoenix Saga, with Jean coming back to life, killing Scott and the professor, trying to hump Logan, and going over to Magneto’s side. They’re also trying to do a version of the mutant cure storyline. I haven’t read this story in the comics but in the animated series the mutant cure was a plot by Apocalypse to prey on desperate mutants. Weirdly, it being a plot by an evil blue immortal being who was worshiped as a god in ancient Egypt feels more realistic than what this movie does with it: in this movie, it really works and you can just shoot a mutant with a dart and they’ll lose their powers. They’re also trying to introduce a new team of X-Men and a bunch of new villains, while explaining why the old X-Men and old villains aren’t around anymore, and have enough action scenes to keep everyone satisfied. They do all of these things poorly; for the most part, the plot mechanics make sense and fit together, but because it’s all squeezed together so much, none of it really has emotional impact or meaning. They’re just checking boxes.

It reminds me a little of The Dark Knight Rises. That movie was also too ambitious, large scale, and grandiose with its plot. In that movie, this also introduced various plot holes and things that did not seem to be given their proper due as major events. Some of the ones that people complain about in The Dark Knight Rises, I actually don’t care about. (How did Batman get from the middle of the Gobi Desert back to Gotham after he climbed out of the pit? Who cares, he’s the goddamn Batman!) But there are definitely some plot threads in that movie, like every cop in Gotham being locked in the sewer for six months, that feel weird, cursory, and not well enough explored or set up. And a lot of X3 feels similar.

The specific things I disliked about this movie mostly come in two flavors. There are plot holes, continuity breaks with previous movies, and things I just thought were stupid—things that make this movie bad even if you’ve only watched X-Men, X2, and this, and know nothing about the comics. Then there are things that were changed from the comics, in my opinion for the worse.

In column A we have the following offenses:

  • Mystique: “I don’t respond to my slave name”. For anyone who thought “Have you tried not being a mutant?” was too subtle.
  • I get why Phoenix killed Professor X—he was the one keeping her sealed away. Why did she kill Scott? Given that she killed Scott, why did she try to have sex with Logan instead of kill him too? (Out of universe, the reason is that James Marsden left the movie in the middle to be in Superman Returns as some guy who’s not Superman or Lex Luthor, and is therefore not important. Not that Cyclops was ever that important to these movies.)
  • Making the mutant cure a dart gun that you can just shoot someone with and it immediately rewrites their DNA to take away their powers with no ill effect breaks even my suspension of disbelief.
  • There was no reason for Angel to be in the movie. He doesn’t do anything. He only talks to the X-Men once. He goes to live at the mansion, but he doesn’t actually join the team; he just shows up at the final battle to save his father.
  • Magneto shows up at a community meeting of mutants and just recruits them all to be soldiers. One of these mutants conveniently has the power of detecting mutants and their power levels from a distance, and also super speed.
  • They introduce a class system for mutant power levels with no explanation. Its only purpose is telling us how powerful Phoenix is. We don’t need this; we can see how powerful Phoenix is. If the reveal of Phoenix’s power were going to be pushed to the end of the movie, I can see why this foreshadowing would be useful, but we’ve already seen a small demonstration from when she was a child by this point, and we see a bigger one about 15 minutes after this when she kills Professor X and raises her house into the air.
  • Personally, I hate it when a character is a “good girl” and then develops a split “bad girl” personality. It’s hard to explain why I hate it in general, I just find it boring. It’s akin to the “all girls want to date bad boys” maxim, which denies the complexity of real people’s tastes and motives, ignores the variety of relationship dynamics that exist in real life, and has been done to death in fiction. In this specific case, I hate that it implies Jean had complete contempt for everything and everyone in her old life except for “bad boy” Wolverine, who spoke to her “bad girl” side, and was just suppressing a gag reflex as she went along with Professor X’s and Cyclops’s dumb square life of science and teaching and trying to help mutants until Professor X’s mental manipulation wore off and she was able to go have sex with Wolverine and join up with Magneto’s evil crusade. It makes her look like a terrible person in retrospect, and it invalidates every emotional scene we had between Jean and Scott, including the ones where Scott was mourning her earlier in this movie.
  • There’s a subplot about Iceman cheating on Rogue with Kitty Pryde. It comes straight out of nowhere. Rogue acts like the hysterical woman characters from 1950’s TV who only care about holding on to their man and keeping his eyes off that hussy down the street. Kitty just goes along with it, even though the whole school knows Rogue and Iceman are together. In the end it’s entirely meaningless because Rogue gets the cure and she and Iceman get back together. It does lead to one good scene: Rogue decides to sneak out and get the mutant cure, and runs into Wolverine as she’s leaving. Wolverine gives her a little speech about responsibility and being able to make her own choices, and tells her to make sure that whatever she does, she does for herself, and not for some guy. Unfortunately the conclusion of the subplot undercuts this scene, because it looks like Rogue really did just do it for some guy who was going to cheat on her if she couldn’t have sex with him, and as soon as they could have sex he immediately ran back to her. It also makes Iceman look like an asshole; he was going to ditch her unless they could have sex and go shack up with Kitty, but as soon as she caves to his desires and gets the cure so they can have sex, he’s right back with her.
  • Magneto abandoning Mystique after she got shot with the cure dart felt out of character. Mystique betraying Magneto after that felt even more out of character. The president actually says “Hell hath no fury like a woman scorned” when we find out she betrayed him.
  • So the cure is a dart that you can inject into mutants, but it also comes from this kid who’s a mutant that can cancel the powers of other mutants (kind of like Mikan from Gakuen Alice or Touma from A Certain Scientific Railgun). It wasn’t clear what the connection between these two is. In the final battle, Magneto is trying to kill the kid. (At least, I assume he’s trying to kill him, since he sends Juggernaut to plow through the walls to get at him.) I don’t understand why. Would killing the kid magically make the cure darts stop working? Was he just planning to take the kid and do research on him to try and figure out how to reverse the cure? Where did he think he would be able to do that after declaring war on humanity on national television and tearing the Golden Gate Bridge in half so he could transport his army to Alcatraz?
  • They have a mostly new X-Men team for the final battle—Wolverine (who is the leader, of course), Storm, Beast, Iceman, Colossus, and Kitty Pryde. They didn’t really set them up at all except for a single sequence in the Danger Room at the beginning. Colossus only has one line in the entire movie and does nothing of consequence in the final battle.
  • After Jean goes full evil and joins Magneto, she spends the entire final battle just standing there next to him and doing nothing while the other mutants on their side get shot with cure darts, even though she’s powerful enough to wipe out the entire force defending the island, tear apart their plastic cure dart guns, tear open the prison, and take or kill the kid all by herself. At the very end, she decides for no reason to start fighting, and then Wolverine kills her.
  • What happened to Nightcrawler? He’s just not here anymore.

In the much shorter column B:

  • Storm sucks. The scene where Professor X tells her that she’s going to be his successor is the only time she does anything that doesn’t suck. It’s undercut when you realize that Jean is dead and Xavier has decided Scott was too broken by her death to take over, making Storm the only choice left. As in the previous two movies, she hardly does anything, has no character building moments, no backstory, and gets beat up in every fight without achieving anything. Unlike the comics, Wolverine has zero respect for her, ignores her orders in the Danger Room at the beginning, and just assumes leadership of the new X-Men team before the final battle, even making the inspirational speech.
  • Juggernaut looks ridiculous and we never see him do anything cool or intimidating. The sequence where Kitty runs ahead of him in the Alcatraz lab is pretty cool, but it would have been better if I actually felt like he was dangerous and not just some idiot who says “I’m the Juggernaut, bitch!”
  • Kitty has no personality. She cries over Professor X’s death, but that’s about it.
  • Colossus isn’t Russian. What’s up with that?

Even though I didn’t like X-Men nearly as much on rewatch as I thought I would, this was by far the worst of the original three movies.

Conclusion

These three movies were important steps for bringing comic books movies to where they are today, but they achieved it by giving up a lot of what makes the comics fun. They made a habit of suppressing or drastically re-envisioning anything from the comics that felt too colorful or not grounded enough. The black leather costumes and the “yellow spandex” joke are the most obvious examples, but there are a lot of other changes in the movies that I attribute to this attitude. This is probably why Colossus isn’t Russian (Deadpool, which had a comedic tone, was allowed to go back on that), and it probably contributed to us losing Storm’s and Cyclops’s backstories, which are very comic booky and weird, but work because of how they help us understand them as characters. It’s definitely why the movies’ main plotlines could never go outside the “mutants as metaphor for oppressed groups” narrative.

Looking back, it seems like the semi-grounded, semi-dark tone this Fox X-Men trilogy established was adopted by other studios as the generic “superhero movie” feel. The Sony Spider-Man movies are a little more colorful, but they have a similar tone and similar mopey plot points. The Ang Lee Hulk movie, aside from its weird habit of splitting the screen into panels, also adopts this kind of ponderous tone. Even Iron Man feels like it’s transitioning between this tone and what the MCU would become; it’s a lot more colorful and fun and less mopey than any of these X-Men movies, but it’s still more grounded than what we would get even a few movies later with Thor and Captain America: The First Avenger. The trailer for Sony’s Venom movie was interesting because the tone looks less like the MCU or the DCEU and more like this generic early 2000’s grounded feel. That could turn out good, like X2, or not so good, like the other two, but it’s definitely different from what Marvel and DC are doing nowadays. (Personally I’m a bit of an optimist on Venom. It’s not something I’m hugely looking forward to, but it doesn’t look terrible so far.)

There is, however, one corner of the MCU that I’ve realized has a tone much closer to these early X-Men movies: the Netflix shows. Luke Cage is a little more stylish and colorful, but Daredevil and Jessica Jones feel like these movies with better dialogue, and Iron Fist could practically have been directed by Bryan Singer. That’s part of its problem, I think: like Captain America and Thor, there’s nothing about the character of Iron Fist that lends itself to being grounded. The show was constantly dancing around essential parts of Iron Fist’s backstory, like how he received his powers in a wrestling match with a dragon, that didn’t seem grounded enough. It was trying so hard to be Daredevil that it ignored the kind of gonzo grindhouse kung fu movie feel that could have made an Iron Fist show fun to watch, the way Luke Cage plays on blaxploitation film tropes.

Friday, June 1, 2018

Full Metal Alchemist: Brotherhood Part 5

Now that Part 4 has finally finished setting up all the dominoes, Part 5 starts knocking them down. It’s still a mixed bag compared to Parts 2 and 3, but as almost pure payoff, it’s pretty satisfying, with lots of great fight scenes, and its flaws are a lot less egregious than those of Part 4, and almost the exact opposite type: where Part 4 packed in too much story and became hard to follow, Part 5 drags out its story over too many episodes and starts to feel like it’s spinning its wheels.

The first major section of the plot in Part 5 is Mustang’s fight against Envy. After he and Hawkeye join up with Edward’s group to penetrate Father’s lair, the zombies pose a much smaller threat since Mustang can just burn through them. Envy, newly reconstituted after escaping from its jar, comes out to face them and brags to Mustang that it killed Hughes, which sends Mustang into a rage. Envy tries a few tricks against Mustang, but its luck has run out; he doesn’t fall for its attempts to manipulate his emotions, or its attempt to deceive Hawkeye, and it underestimates his combat abilities several times. Unlike the fight between Mustang and Lust, this fight is totally one-sided, but in an awesome way. The show does such a good job making me hate the Homunculi that it’s very satisfying whenever Mustang strikes back against them by repeatedly setting them on fire until even their regeneration abilities can’t keep up with being burnt into a cinder.

Unfortunately, the show ruins this awesome moment by having Edward come in and stop Mustang from killing Envy after Mustang’s fire has reduced it to its gross lizard fetus body again. Edward, Scar, and Hawkeye all refuse to let him kill it; they fumble around for arguments a little, with Scar ironically and hypocritically arguing that revenge is wrong, before Edward hits on the argument that vengeance isn’t a suitable thing for a future leader to seek. Hawkeye picks up on this too, and even holds a gun on Mustang to stop him from killing Envy.

Envy tries to turn Scar against the group by reminding him that they’re all filthy alchemists who destroyed Ishval. Edward tells Envy he’s realized that it looks down on humanity because it’s jealous, which Envy of course denies. Finally, Envy commits suicide by pulling out its own Philosopher’s Stone, and dies.

Envy has always been the least sympathetic of the Homunculi to me, and that’s a big reason why the way this played out rankled me so much. It never had a motive you could understand, like Greed or Wrath. It never had a humanizing moment, like Pride admitting to Alphonse that he cares about Mrs. Bradley. It never showed a personality, like the childish stupidity we saw from Gluttony when he guided Alphonse to Father’s lair. Envy’s only personality was being obnoxious and bloodthirsty. It murdered Hughes, murdered a child to start the Ishvalan war, sneaked around starting who knows how many other wars and directly causing who knows how many deaths. It was manipulative, arrogant, savage, totally without redeeming qualities, and it shouldn’t have been allowed to die on its own terms. It’s the sort of villain that you let the heroes kill off to give the viewers catharsis, to let us believe that yes, evil gets what it deserves. As soon as Edward saves its life, it immediately starts showing why it needs to die by attempting to turn Scar against everyone else—not only is it evil, it’s also dangerous, because of its ability to manipulate people into doing what it wants, just as it manipulated May to bring it back to Central so this fight could even take place.

But the scene also doesn’t work well because it’s so unclear why they’re actually letting Envy live. Scar argues that revenge is wrong; Edward seems to start out in his usual mode of “killing is never justified”, but then switches to “a leader should never seek revenge”; and I can’t remember why Hawkeye was against it. If there was a compelling reason why they were acting that way, I might have been okay with it even though I thought Envy deserved to be killed, but there wasn’t. Edward’s argument that a leader shouldn’t indulge in revenge was the beginning of a good reason, but given how dangerous Envy is, even reduced to lizard fetus form, it would have had more impact if they’d let Hawkeye kill it, as she suggests early on. Then there would have been a clear motive: sometimes a leader needs someone to die for the good of their people, but it should be for the good of the people, not for personal satisfaction. To be a good leader in this scenario, Mustang needs to kill Envy, because it’s dangerous to the people he hopes to lead (all of Amestris), and not because it murdered his best friend and he wants to see it burn. Instead, everyone proceeds to ignore Hawkeye, and she just drops the idea.

Even though that would have been a clear reason for not killing Envy, I would still have this problem with it: don’t take leadership advice from Edward. He’s incredibly selfish, self-righteous, and a moral absolutist who doesn’t understand nuance. In short, he’s not very smart. He might be an alchemic genius, but he doesn’t have good insight into the consequences of his own actions, and he tries to make up for his past mistakes by imposing rigid moral codes on himself and others instead of really understanding what happened. He would make a terrible leader. The few times in the series that people have followed his lead, it either turned out badly (Alphonse followed him into trying to transmute their mother back to life and lost his entire body for it), or it turned out well by sheer luck (Bebop and Rocksteady just happened to hate Kimblee, which freed Edward from the burden of what would happen if they destroyed the plan and got his friends all killed by snitching to Kimblee everything they heard). What happens at the end of the series (which we’ll get to in good time) illustrates my point about Edward exactly.

Anyway, while this is going on underground, the fight continues above ground. Armstrong manages to take down Sloth in an awesome battle of giant shirtless muscle men, with help from Izumi’s husband Sig, the butcher. Izumi herself also joins in. Outside the castle, Bradley returns and fights a tank on foot with a sword. He also kills Captain Buccaneer, the gigantic soldier from Briggs with the chainsaw hand. Ling / Greed fights him off alongside Fu, who is killed; with the help of a Briggs soldier, they mortally wound Bradley and knocked him off the wall into the moat. With Greed’s help, the Briggs soldiers retake the castle and declare victory. Meanwhile, Al is getting into all kinds of hilarious slapstick situations with Yoki, Marcoh, and Heinkel, like when their car gets a flat tire and they can’t be at the battle.

Ed, Mustang, Hawkeye, and Scar reach an underground room where the doctor who created Bradley is waiting for them. Ed, Al, and Izumi are teleported to where Father is. Father has turned into a weird purple eye-covered blog and stuck Hohenheim through his stomach for some reason. Hohenheim, Ed, Al, and Izumi are the sacrifices, but Father needs a fifth. The doctor tries to force Mustang to perform human transmutation by cutting Hawkeye’s throat. May and the chimeras barge in and the frog man grabs the doctor with gooey spit, but Bradley and Pride show up and force Mustang to open the gate, transmuting the doctor into a gross ball. Mustang pops out in Father’s lair, now blind as the price of opening the gate. During this whole ordeal, Al also passes out. He returns to the gate and meets up with his body. He has a chance to reunite with it, but he realizes that his body is emaciated and too weak to even stand, so he gives up the chance to reclaim his body and keeps the armor so he can help his friends fight. I really liked this: Al makes an actual sacrifice for the benefit of other people, not knowing if he’ll ever be able to come back and get his body. Of course, it means nothing, because he contributes nothing to the final battle, which is all Ed, as usual. Meanwhile, Scar and Bradley fight in the underground room and Scar kills Bradley, who gets a good long death scene to make a speech in.

Father enacts his ultimate evil plan, steals the souls of everyone in the country, and merges with God, becoming a blond-haired Adonis. However, due to some complicated jiggery-pokery involving another nationwide transmutation circle created by Hohenheim and using the shadow of the moon cast by the eclipse, as well as yet another nationwide transmutation circle from Scar, based on his brother’s notes, everyone is reversed and everyone gets their souls back. Father raises himself out of his lair to the courtyard at Central, planning to turn whoever he can find into another Philosopher’s Stone. Everyone else follows him except Ed, who is pulled back down by Pride. They fight, but just when Pride is about to win and steal Edward’s body, Kimblee pops out of Pride in his predicted ghost appearance and holds him back so that Edward can attack Pride and reduce it to its embryonic body, which looks like a tiny human fetus. As I predicted, they couldn’t bring any closure to Kimblee in a short ghost appearance with everything else that’s going on. I didn’t understand why he appeared, or why they took a side-trip for this Ed / Pride battle at all, since it ends up meaning almost nothing in the end.

Everyone fights Father up in the courtyard. Even Mustang gets a few shots in, with Hawkeye spotting for him. Eventually it just comes down to Edward fighting while everyone else watches for some reason. After Ed’s automail is crushed again, Alphonse realizes that if he sacrifices his soul, Ed can get back his arm back, and he does just that. With some help from Greed, who sacrifices himself despite Ling’s attempts to stop him, Ed defeats Father and he crumbles into dust. We find out that Father came from inside the Doorway to Truth, making it some kind of heavenly rebel, so it’s basically Satan.

Hohenheim offers to sacrifice his own body to bring Al back since he’s been alive for so long, but Edward refuses to let him. He apologizes for leaving them alone and admits that a lot of the bad things they went through wouldn’t have happened if he’d been around. Ed actually cries, and then he opens the Doorway to Truth again and sacrifices his ability to do alchemy to get Al back, because ever since Shou Tucker fused his daughter Nina with his dog to create a chimera, Ed’s realized that alchemy sucks and friends are the real magic. He gets Al back, in his human body, and in 50,000 fanfics they fuck, but in the actual show they just make eyes and then go back to the real world. We then see Hohenheim die, kneeling in front of Trisha’s grave, but the moment is ruined because they play the opening, which, as I mentioned when I talked about Part 4, is weird boy band music. Imagine if Peter Jackson had decided that the appropriate soundtrack to accompany Boromir’s death scene in The Fellowship of the Ring was “Bye Bye Bye” by NSYNC, and you have a good idea of how ruined this moment was. It’s not quite the travesty it would be if we were talking about Aeris in Final Fantasy VII or Han Solo in The Force Awakens, but it still sinks what should have been an emotional moment.

In the epilogue, we get to see Ed and Al reunited with Winry. Winry jump-glomps Al, which probably should have killed him, given how emaciated he was. Al heads off on a journey with Bebop and Rocksteady to go to Xing and learn more about alchemy so he can help them get their original bodies back. Ling, Lan-Fan, and May headed back there after the battle with Father. Ling had a Philosopher’s Stone, so he was convinced he would be the next emperor, but he promised to protect May’s clan. May evidently does fine, because we see her later in a big family picture with Ed, Al, Winry, and Ed and Winry’s children. We find out that Mustang healed his sight, as well as Havoc’s legs, with a Philosopher’s Stone that Marcoh had left over, and became some kind of high-ranking official heading up a project to restore Ishval, which Major Miles and Scar worked together on. Olivier Armstrong returns to the north to put things in order there, and General Grumman, the weird old sexual harassing general from the east who may or may not have been plotting against Mustang and Armstrong but that might have just been Major Miles’s conjecture, becomes the Führer. Pride’s fetus grows into a version of Selim with a plug on his head who doesn’t seem to be a murderous shadow monster, and Mrs. Bradley raises him as her son, believing that her husband was on the side of right. We are led to believe that they all lived happily ever after.

Part 5’s Villain Problem

As an epilogue for the story we’ve been following up to this point, Part 5 is fine. It drags on longer than it needs to—I think the writers could have easily cut a few episodes from Part 5 to flesh out Part 1 or Part 4 more, but they seemed to think Part 5 was a lot more interesting than I did. Still, it does pay off a lot of storylines developed over the series, and mostly in satisfying ways.

The way the villains are handled contributes a lot to my feeling that Part 5 drags on for too long and doesn’t have enough content for its runtime. So far, the show had been excellent at setting up villains and antagonists. Greed, Scar, Kimblee, Lust, Envy, Wrath, all of these are great foils for the heroes who challenge them in different ways. They each have a distinct personality and all of them made me feel some kind of emotion—hatred, pity, fear, empathy, something. The villains most devoid of personality and understandable motive, the ones I left out of that list, are Pride and Father himself. Thus, it’s a problem that so much of Part 5 focuses on Pride and Father himself.

By Part 5, Lust is dead, Kimblee is dead and absorbed into Pride, and Greed and Scar have turned to good. Envy, Wrath, Pride, and Father are left. Of these, only Father, the one I cared least about seeing go down, had an ending that was at all satisfying. I stated above my problems with how Envy’s story ends. Pride’s end is not only too quick, it’s very poorly set up. We don’t get the slightest hint that he can steal people’s bodies or that he needs to do so before he decides to drag Edward back in to attempt it. Then Kimblee pops out and holds him back for no well motivated reason, and he’s gone. Wrath’s end is pretty good, though they did trade the rivalry with Mustang they’d set up for a rivalry with Greed that they’d later done a pretty bad job of trying to set up. Still, he got a cool final battle with Scar. That’s something.

As for Father, there was no personality there, no humanity, nothing to make me feel any emotion toward him or care at all about what he was doing. The episodes where they fought against him in his final god form were kind of a slog for me, because I already knew Ed was going to win in the end, and since I wasn’t interested in Father at all as a character there was nothing to get me invested in this long fight scene. I wish they’d just offed him immediately after Hohenheim reversed the polarity on his countrywide transmutation circle.

The Problem of Edward

I’ve been slowly losing respect for Edward ever since Part 3. Whatever I had left really evaporated during Part 5.

As I mentioned earlier, Edward has developed over the course of the show into a self-righteous moral absolutist who is always proven right when things just magically go his way because the series is published in a weekly shounen magazine and there are editorial policies on this shit. He doesn’t really earn any of his moral positions. Nothing we see him go through in the show justifies his belief that killing is always wrong, even when it’s a Homunculus. In fact, early on in the show, he won’t even consider making a deal with original Greed because original Greed is a Homunculus and therefore definitely evil, yet later on he bends over backwards to save Envy.

Given how holier-than-thou, inconsistent, and naive he always is with his moral positions, it bugged the crap out of me that Parts 4 and 5 constantly had older characters who should already have well-established moral compasses and not be taking moral guidance from a fifteen-year-old boy, like Mustang, Hawkeye, Olivier Armstrong, Scar, and Major Miles, capitulating to his beliefs and ponderously saying things like “Maybe his naive ideals will win the day after all”.

The limits of science was the big theme that Full Metal Alchemist started out with. Edward begins the series as an atheist alchemical genius who believes in the idea of progress. His belief is tested over the series by the ways he sees alchemy abused to make others suffer. Or at least, it was in the 2003 series and presumably in the manga. In Brotherhood he admits in one of the final scenes, where he gives up his ability to do alchemy in exchange for Al’s body, that he’s lost faith in alchemy ever since the incident with Nina Tucker. So for pretty much the entire series, he’s secretly thought that alchemy was futile and would only lead to pain. When you combine this with the religious imagery that a lot of “deep alchemy” stuff has, it starts to look like maybe the show’s actually a gigantic metaphor for why science is bad, written from the perspective of an anti-science religious person.

Scar’s decision to start using alchemy muddies the waters on that. He was originally opposed to alchemy on what he made out were religious grounds, even though I’m sure that alchemy being used to slaughter his people had a lot to do with it. But even so, we can still interpret Edward’s arc over the show as the opposite of Scar’s—where Scar decided that alchemy wasn’t inherently evil and that it could be used to make people’s lives better, Edward decided that it was evil and was willing to give it up because he wanted to abdicate responsibility for using it. This is exactly the sort of extreme, poorly thought out moral position I’d expect from him, given his previous actions in the show. Sure, he had to give something up to get Al back, and it had to be something big to be worth an entire human. But the way the dialogue is written in the scene where he gives up his alchemy makes it sound like this isn’t a real sacrifice for him, that he doesn’t care anymore if he can use alchemy because he doesn’t think it’s worth having. That’s not a character moment that makes me like Edward at all. We already knew how torn up he was about what happened with Nina Tucker. But instead of suggesting something sensible to directly address what happened there, like a code of ethics for alchemists, or a psych screening on state alchemist candidates to make sure they aren’t fucking psychotic, or, like, actually talking to the talking chimera that your state alchemist candidate is presenting you so that it can tell you, “Hey, I’m actually his wife, he combined me with a dog, he’s insane, don’t hire him”, Edward decides alchemy as a whole is no good and he’s just not going to do it anymore.

Just like his moral positions on race and on killing, Edward’s ultimate stance on alchemy is way too simplistic, ignoring a ton of factors that come into play in practice. You can’t just opt out of science in real life. Maybe you can decide to stop being a scientist, but you can’t stop other scientists from making weapons and genetic horrorshows and other things that make the world a worse place by deciding not to be a scientist anymore. Edward doesn’t even really stop being an alchemist; in the epilogue Alphonse mentions that he’s still doing research to help Bebop and Rocksteady get their original bodies back, while Al goes to Xing and does all the real work, which of course happens offscreen because God forbid we see Al do anything cool ever, no, all glory to Edward. He’s still living in a world where war and suffering can happen, and where alchemy has the potential to amplify that suffering, but instead of using what he’s learned to try and do anything about it, he just gives up the ability to do alchemy and retires to a cabin.

None of this would bother me as much if the show itself didn’t constantly conspire to make Edward right about everything. But all the way up to the bitter end, reality rearranges itself to make him right. After Father’s demise, there are still a couple Philosopher’s Stones floating around out there—there’s the one Ling takes back to Xing with him, and there’s the one Marcoh uses to heal Mustang and Havoc. That felt like a lead-in to something, a sour note to the upbeat ending, a hint of future trouble. Nope! Edward’s done with this, so we are too, and Philosopher’s Stones are just hunky-dory now.

Why was Al even in the show?

I mean, I know why. It’s because he was in the manga. But he does nothing at all vital in the entire show. Even his stints as damsel in distress usually aren’t important enough to justify his presence in the series. The show could have worked just as well if his entire body and soul had been sucked into the Gate of Truth and he wasn’t there for the entire show, and then Edward just pulled him out at the end.

Final Thoughts

For all my complaining, I enjoyed Full Metal Alchemist: Brotherhood. But given how many flaws it had and how deep some of them were, I can’t say I loved it with the same passion I used to have for the 2003 series. It definitely had better action scenes and more interesting arcs for some of the characters than the 2003 series, including Mustang, still probably my favorite character. (It’s still so satisfying to snap your fingers loudly and make a whooshing noise as if a gigantic ball of fire had just appeared. Especially if you imagine that the ball of fire incinerated a murderous Homunculus.) It was a lot less dark and more hopeful than the 2003 series, which worked in some respects, but in other ways I felt that it lost a lot of the depth that the 2003 series had. It was closer to being a shounen action series, which I think will make it more forgettable in the end. A lot of the interesting themes, like the ethnic conflict represented by the Ishvalan massacre, the potential for science to be abused represented by the Philosopher’s Stone, and the questions of what a leader should be that Mustang brought forward, were never developed and written off with some pat answer like “Just treat everyone equally!” so we could just pretend it was all the work of some scheming magical black blob.

I usually don’t watch serialized stories of any type that are this long, so it was interesting just to have that experience again. I don’t think I’ll be repeating it soon, though. I only gave this show that kind of regard because it’s Full Metal Alchemist, and I only managed to keep it up because, despite how frustrating it could be sometimes with its many storytelling flaws, it was always interesting. If nothing else, I kept watching because I wanted the chance to write about where it had gone wrong for me, to examine what mistakes it had made.

Saturday, May 19, 2018

Full Metal Alchemist: Brotherhood Part 4

Unfortunately, after all the praise I gave Part 3 for working out its story structure problems, Part 4 starts to fall back. It’s not quite the mess Part 1 was, but because there’s so much going on it’s even more confusing and hard to follow. There was so much packed into these thirteen episodes that I keep being amazed that things that happened early in Part 4 weren’t in Part 3, or maybe even Part 2. Things just keep on happening. Part 4 throws a million plot threads at you and then only follows up on maybe half of them. It sends characters off on pointless side quests in order to set things up ten episodes later. It’s so packed with plot and yet so loosely connected that it’s really hard to keep track of what’s going on. I had to start writing notes. Then my notes weren’t enough, so I had to go to the FMA wikia, which has excellent full synopses for every episode, to fill in my notes. And there are still things that I missed. Since I never read the manga that covers this part of the story, and none of this was in the 2003 anime, I’m pretty sure this is how people who aren’t familiar with Full Metal Alchemist would feel when watching Part 1.

Part 4 begins by showing us where Father came from and how Hohenheim became immortal. He used to be an inexplicably blonde slave without a name in Xerxes, the FMA counterpart to Persia. Father was a black blob in a flask who talked him into a plan that used all the people of Xerxes to create a Philosopher’s Stone, which in fact was Hohenheim. He is a Philosopher’s Stone. That’s one of those insane late-series reveals that I expect from anime. Father also created a body for himself, which is a copy of Hohenheim’s, and set about creating the Homunculi and enacting his plan to do the same thing with Amestris, founding it and then using all its people to create a Philosopher’s Stone again.

Back in the present, Al manages to reach Winry and Scar’s group, but he blacks out as his original body tugs on his soul. They find him half-buried in snow and he’s able to warn them that Briggs isn’t safe anymore. May and Marcoh discover a secret message hidden in Scar’s brother’s journal that shows the nationwide transmutation circle Father is building, but also reveals a second, similar circle that uses alkahestry.

Meanwhile, Ed and Major Miles are arguing about whether to kill Kimblee and the men he has with him. They try to snipe him, but Ed goes up to him to try to talk to him on purpose so they can’t take the shot. Kimblee figures out they’re trying to snipe him, and he and Ed fight. Ed also fights his two chimera buddies, Darius and Heinkel, a gorilla man and a lion man. These two are still cheesy, but they’re not as bad as Bebop and Rocksteady. Their designs are more restrained—they look like a guy who’s part gorilla and a guy who’s part lion, but not in the same over-the-top Teenage Mutant Ninja Turtles way. They don’t have insane weapons like gooey spit and quills that shoot out like darts, which are perfect for replicating on action figures that no one buys because they want Raphael, and when he runs out they’ll settle for Michelangelo. Plus, lions and gorillas are just cooler animals than weird spitty frogs and porcupine rhinos. Kimblee defeats Ed and escapes, putting his chimera buddies in danger in the process, so Ed saves them and convinces them to help him so he can heal his injuries.

Kimblee escapes and meets Pride in the tunnel that Sloth was digging. This seems like as good a time as any to warn you that a lot of things in Part 4 don’t make sense. Or at least, the weight they’re given doesn’t make sense. Among these is the next major event, when Pride sends Kimblee north to Drachma to lead an army to attack the wall at Briggs. He tells them there are traitors inside that will let them in, but it’s a lie and they just get obliterated. I assume the purpose of this was more lives for the transmutation circle. We see wars going on in the south and east too. But the show gives it so much weight by showing Kimblee, who’s been built up as a major character, going off to effect this attack. Then it comes to nothing, narratively.

Scar and Winry’s group lure out Envy by having one of Kimblee’s chimeras call in a tip to Central that Dr. Marcoh is there. They set a trap and Marcoh uses a new technique he developed to destroy Philosopher’s Stones to reduce Envy into a weird gross lizard embryo thing, which they put in a jar and give to May so she can return to Xing and use it to find the secret to immortality. Envy tells them that Ed is missing and Al decides to move on, heading for Lior, since he thinks there will be a tunnel there like the one at Briggs that he can destroy to impede Father’s plan. They meet Rose and Hohenheim there, and Al hears the whole story from his father about what they’re fighting against. Hohenheim tells Al not to go into the tunnel because Pride is guarding it, and they still have time before the Promised Day when it all goes down. Envy convinces May to turn around and go back to help the people of Amestris.

The Gecko man who worked for the original Greed way back in Part 1 and whose only role was to lure Al into the alley where he was captured is still alive and he sees some soldiers show up at Izumi’s house to look for her. She and her husband are on vacation. They ran into Hohenheim earlier, who rearranged some of Izumi’s guts so she would have less trouble with coughing up blood. Hohenheim told them about the Promised Day. After that, they went to Briggs and attacked it so they could relay the message about the Promised Day to Major Miles and Captain Buccaneer. The Gecko man ends up finding the sewer entrance to Father’s lair, where is killed by new Greed / Ling, which triggers some of old Greed’s memories and makes him go crazy. He tears off and attacks Bradley at the Führer’s mansion, then runs off, where he runs into Ed and his two chimera buddies outside of town at the house where Lan Fan was treated after they captured Gluttony back in Part 2. They team up.

Olivier Armstrong fights her brother for control of the Armstrong family and somehow wins, even though we see later that Alex Louis Armstrong can fight Sloth, a being capable of taking a blast from a tank, hand to hand. They smash up the mansion during their fight. Olivier later uses the repairs as a pretext to smuggle in a bunch of weapons along with the building supplies.

Mustang and Olivier are both gathering forces for the Promised Day. Mustang has coordinated with his buddy General Grumman, who it turns out is a sexual harasser when he grabs his adjutant Rebecca’s ass. Rebecca is a stereotypical working woman who can’t land a man, except in a fascist country’s military. Rebecca and Hawkeye are friends, so they relay messages by having Rebecca go to Central, where the two of them shop up a storm, because that’s just what women do, even when they’re military sharpshooters, amirite? Hawkeye was earlier able to slip a note to Mustang about Selim Bradley being a homunculus, so he’s all in on that too.

Several months later, a train arrives at Resembool with Winry, Al, and the Briggs men on it. Winry finds Ed and his buddies staying at her house and after a “hilarious” scene where he almost sees her naked, they have a little reunion and then part again as Ed leaves. The Briggs troops end up in the east, where they team up with General Grumman’s troops and betray Bradley, who came to watch the joint military exercises. He gets a fake call back to Central and they blow up his train on a bridge. Al somehow (I can’t remember how, and the wikia is not enlightening me) ends up going on to Central, where he’s taken captive by Pride and Gluttony.

Ed’s group arrives in Kanama, a slum outside Central, and meets Hohenheim, who explains everything to him. They meet Al outside the city and Pride and Gluttony attack. There’s a protracted battle during which Fu and Lan Fan show up to help fight the two Homunculi. They realize they can neuter Pride’s shadow powers either by making it completely dark or by setting off flash bombs that make too much light. Ultimately, they rescue Al from Pride’s grasp. Pride eats Gluttony to gain extra power, and Al and Hohenheim trap him in a giant dome that looks like an orange, where it’s dark so that he can’t use his powers. Al gets himself trapped inside with Pride for some reason. He says it has to be him because he doesn’t eat or get tired, but I didn’t catch why it had to be anyone since Pride stood there yakking with Hohenheim for like five minutes, during which Hohenheim could have easily created the dome without anyone needing to be inside with him. Greed runs away sometime in the middle of the fight and heads for Central, figuring that Father is now only guarded by Sloth and this is his chance to kill them off and take over the country for himself.

Mustang meets up with his flunkies again through an elaborate series of events involving his foster mother, Chris Mustang, the madame of the brothel that Mustang has been visiting for information for a while now. In the end, he’s in the sewers with Hawkeye, Breda, and Fuery ready for action. They kidnap Bradley’s wife, Mrs. Bradley, who we found out earlier Bradley actually loves. We’ll also find out later that Pride actually loves her. A group of soldiers surround them and show no regard for her life at all, their leader saying they can shoot everyone except Mustang. The eastern soldiers come in and save them, and with the arrival of the united eastern and Briggs forces there’s a full-out battle in the streets. A bunch of characters I didn’t really care about, including Rebecca, Maria Ross, Havoc, and Sergeant Brosh, return to be involved in this.

Scar, Marcoh, and Bebop and Rocksteady meet up with Ed, Darius, and Heinkel at the battlefield where Pride is trapped. The four chimeras have a little powwow about their choice to work with Ed, saying they knew they were expendable to Kimblee and respect Ed for his regard for their lives even when they were enemies. I’m pretty sure this is going to set up a big “Ed was right about not killing” moment, which I am not looking forward to because this series is already stuffed with so many moral questions that it had to start just dropping them and deciding not to address them. The group heads off for Central to try and reach Father and stop the Promised Day. They go down through the entrance in the Third Laboratory that Al and Mustang found back in Part 2 when they fought Lust. Hohenheim and Lan Fan split off from the group, and Hohenheim tells Lan Fan to go look for Ling on her own like she wanted, while he does something or other that we don’t see in Part 4. Meanwhile, Olivier Armstrong makes her move and kills off the last few generals on the council, except for one who goes down into the secret chamber and unleashes the alchemy zombies, which surge out to attack Ed, Scar, and the chimeras.

Heinkel the lion man, who stayed behind in the slums due to his injuries, goes to the dome to talk to Al. He hears Pride beating on Al’s head with a stick and realizes that it’s Morse code. Somehow, Kimblee was able to hear this from wherever he got to in the many months of the timeskip, and he shows up and frees Pride. Al fights Pride and Kimblee with a Philosopher’s Stone that Heinkel apparently picked up when Kimblee dropped it back when he first joined Ed. He and Pride fight to a standstill. Kimblee still has one Philosopher’s Stone, but Heinkel is able to get the drop on him and rip his throat out. Marcoh and Yoki, who also remained behind, drive up in a car and cart out Al and Heinkel. Pride gloats over the dying Kimblee for a minute and then eats him.

Olivier Armstrong teams up with her brother to fight Sloth. Just when they think he’s dead, he comes back to life.

May has reached Central and is in the sewers going to Father’s lair. She runs into the alchemy zombies. Envy escapes its jar when one of the zombies inexplicably eats it, and is able to take over that body and absorb all the other bodies to reform its original body, a gigantic green Cocker Spaniel with ugly faces coming out of its back, which we first saw back in Part 2 when Envy was trapped inside Gluttony’s stomach with Ed and Ling.

Mustang and his group drive a truck around Central for a while and then they send Ross off with Mrs. Bradley to go to a secret hiding spot. Mustang then busts in to help Ed, Scar, and the chimeras fight the alchemic zombies.

A State of Confusion

My synopsis above might have looked like a strange, disjointed series of events. That’s because Part 4 is indeed a strange, disjointed series of events. My synopsis might have instead looked fairly coherent. That’s because I did a surprising amount of work to glob up each individual event following a group of characters into scenes with beginnings, middles, and ends. In the actual show, most of these events are cut up into five minute slices and then alternate with slices from other storylines across four or five episodes. The fight with Pride and Gluttony that ends with Pride and Al trapped in a dome, which I summarized in like one paragraph, actually took place over three episodes. It was sliced up into five-minute segments and then a few were sprinkled into each episode alongside five-minute segments showing us what Mustang and Olivier Armstrong were up to. It would have been so much less confusing if each episode just dealt with one group’s storyline and left it off at the point where they were about to meet up with another group.

It’s also confusing to keep track of all these characters, where they are, what they’re doing, and why they’re doing it. As I was watching the episodes, I kept forgetting which group Marcoh was with. I kept forgetting why Edward was doing what he was doing. I kept forgetting what Scar’s plan was. I’m still not sure what Mustang’s plan was. (Maybe they’ll explain it in Part 5?) I couldn’t be bothered to keep track of the tag-along characters like the chimeras and Yoki; from my perspective, they would just show up somewhere and do the thing when the plot required it. I don’t know which parts of the story we haven’t been told yet and which parts were slipped into some five-minute scene that immediately left my mind once the next five-minute scene, involving entirely different characters, started assaulting me with information and noise and philosophical questions. The months-long timeskip exacerbated this problem early on; it completely reset where everyone was and what they were doing and why, and the show was very unclear about reestablishing it. Even with the help of a blow-by-blow plot synopsis from the wikia, I couldn’t remember what happened to Al after the train left Resembool that led to him being captured by Pride.

The protracted action scenes in Part 4 didn’t help any of this. Part 4 had a lot of confusing plot dumps, but when it wasn’t dumping plot, it was all action. It’s easy to lose the thread of the plot during a long action scene, especially when that plot is confusing and boring to begin with. If an action scene spanned multiple episodes, I was done; good luck remembering anything that happened in the plot last time.

In the end, I don’t believe all this confusing plot spew advanced the actual story in a significant way. The first part just summarily wraps up the Briggs storyline so we can be done with that. Then Hohenheim tells everyone that the Promised Day is coming and they’d better all get ready. The entire rest of it is just setting up all the action figures so they can knock each other down in Part 5. There’s no character advancement. Ed and Al haven’t had their views challenged. Scar magically decided last time that he’s going to try to pursue peace between the races and stop murdering people, so he’s lost his character arc. Everyone else is also just continuing with whatever they were doing at the end of Part 3. Finding out that Bradley and Selim actually care about Mrs. Bradley is the only thing close to character advancement we get here, but it’s just more setup for Part 5—maybe. They might just never go anywhere with that. They’ve done it before.

I’m Not Laughing

The humor continues to be a sore spot. Most of it just isn’t funny. The show has made me laugh on rare occasions, but it’s like a 1:50 ratio of hits to misses. It still has a terrible habit of shoving in slapstick at serious moments. It was such an anticlimax when the huge battle against Envy, where Marcoh unexpectedly got to be awesome, basically ended with Fozzy Bear popping up and going “Wakka wakka wakka!” Envy’s real body looks ridiculous. I made jokes about it above. But Envy was treated as a serious threat up to this point. You can’t just ruin that by turning it into an object of slapstick humor. Especially if you’re planning to bring it back as a real threat later on, as the show does in the final episode of Part 4. And now the humor has gotten even worse, adding tired jokes about lovable sexual harassing bosses and their stereotypical working woman who can’t get a man subordinates. Not that many, thank goodness, but they were so bad that they stuck out to me even though they only occupied about three minutes of total screentime.

This sort of humor is par for the course in anime, and in my opinion it’s one of the worst legacies left to us by the massively overrated Rumiko Takahashi. Not all anime use this kind of dumb humor. The humor in Bakemonogatari is infinitely more clever. The humor in One Punch Man is infinitely more clever. Hell, the humor in Yuru Yuri is infinitely more clever. The characters in Full Metal Alchemist are so well developed that there are definitely opportunities for real character-based humor. Ed being insecure about his height is a good basis for jokes, but having him constantly yell and throw things at people who call him short wasn’t the way to capitalize on it. And I refuse to believe that there was no way to make funny character-based jokes about a character as dark and tormented as Scar, once he joined the heroes’ side. Adam West’s Batman is even more hilarious today because we have Christian Bale’s Batman and Ben Affleck’s Batman. Taking a tortured antihero down a peg can be hilarious, but the show never even attempts it.

Wasted Opportunities, Pointless Scenes

Last time I complained that the Winry / Ed romance is uninteresting, and it would have been a lot more interesting if Winry were in love with Al. I think this was a big wasted opportunity, but at least I understand why they went the way they did: Ed is the actual hero, the one who does all the cool things and drives the plot. Al ranges from damsel in distress to a good excuse not to draw backgrounds, since he fills up the entire backdrop when he’s standing behind Ed and the camera is positioned to get both of them in frame. I wish it weren’t this way—I kept waiting for him to get his chance to be awesome, and he never did. (Though the fight scene where Al uses the Philosopher’s Stone against Pride and Kimblee is amazingly cool. That’s one of my few compliments for Part 4. If that becomes a pattern, maybe I’ll rescind those words. But one fight scene where he’s dependent on a glowing red rock isn’t enough at this point.) Why would the damsel in distress cum background extra get the girl? That’s just silly. Of course Winry is in love with Ed. Of course Al only gets the joke romance with May that can’t go anywhere because she’s a child.

In Part 4 there are three character arcs that the show went out of its way to set up earlier on which we can now say are not going to go anywhere and were entirely pointless: Scar’s crusade against alchemy; Kimblee’s entire history and personality; and the tension that comes from innocent little boy Selim being the Elrics’ biggest fan in the world when he’s also the son of the Führer who’s also a homunculus, their most deadly enemy.

I’ve already ranted about Scar. It makes practical sense for him to team up with Ed and Al the way he does, and the end of Part 3 really sold me on it. But Scar in earlier stories was a zealot, and possibly not right in the head. He strongly believed that alchemy was evil, and he was willing to murder for that belief. I can buy him teaming up with alchemists as a practical matter, and to stick it to the people who initiated the Ishval massacre, but there were still alchemists on the ground in Ishval slaughtering people, and his enemies are still using alchemy to kill and torture the innocent, so I can’t believe he would just decide after one five-minute conversation that his entire way of looking at the world was wrong and he needs to work peacefully to overcome racism. And that’s pretty much where his character sits during Part 4; he says as much to a group of people he meets in the forest on his way to Kanama, who react with alarm to the news that Ishvalans are massing in Central.

I was interested in Kimblee after Part 3. He had a different way of looking at the Ishval massacre, a way that maybe is closer to what a soldier in that situation would actually think than the moral hand-wringing of Mustang, Hawkeye, and Armstrong. He seemed genuinely horrified by what happened to Winry’s parents. We never get any sign that he was lying when he told her that story, and she already trusted him completely so he had no good reason to make up a lie anyway. He was a great villain for about five episodes. He was powerful enough to go toe-to-toe with Scar, and smart enough to outmaneuver the heroes, and he looked cool and was a snappy dresser. Then he disappeared, did a few things that didn’t make sense, and died. We never find out anything about Kimblee. We never find out why he was in prison other than some vague hints that he killed some officers. We never find out why he would have done that, given that he doesn’t seem to be a psychotic killer in this version like he was in the 2003 series. When he’s first freed from prison he gets the mandate from the Führer to hunt down Scar, who at that time is a fugitive, murderer, and terrorist. At some point he just kind of slips without any trouble into this new world where everyone is a homunculus and the plan is to vaporize all of Amestris into a Philosopher’s Stone. He goes and leads the Drachma army to its death, and then he drives around the country for several months until he hears Pride knocking on Al’s head with a stick in Morse code and shows up to save him. Then he dies, and Pride eats him. I have a feeling some sort of ghost Kimblee is going to come out of Pride later, but you can’t develop someone’s character when they only exist as a ghost that comes out of another character who’s a villain.

And then there’s Selim. We spent half an episode seeing Ed and Al meet him in a library, go to his house, learn that he’s their biggest fan and the Führer’s son. I assumed this was leading to some scene where he finds out that the Elrics and his father are actually enemies, and is torn apart because his beloved father and his beloved idols hate each other. Nope! He’s a homunculus, and that whole setup was completely pointless. It pretty much only existed so that when Hawkeye passes Mustang a note that says “SELIM BRADLEY IS HOMUNCULUS”, we know who the hell Selim Bradley is.

My hypothetical Winry / Al romance was fan-fiction; I looked at the show and said “This would be more interesting and daring than what you’re doing”. These stories are things the show actually went out of its way to set up, and then just threw away. With how little actually happened in Part 4, I’m positive some of these things could have been developed more. Scar pretty much does nothing and Kimblee is MIA, so there was room for a Scar / Kimblee story that could have told us more about both of them while also driving forward the main plot.

Other Random Complaints

  • When Al and Winry’s group reaches Lior, Rose offers Winry a bath. Winry gets in the bath, and the camera pans lovingly over her breasts and thighs while she gets jealous about the way Rose talks about Edward. If I wanted to see this stuff, I’d be watching To-Love-Ru, guys.
  • During the Briggs / East City joint military exercises, General Grumman has a long inner monologue about how he’ll withhold help from Mustang and Olivier Armstrong so he can let them die, then sweep in with his forces and take over, becoming Führer himself. It ends with Major Miles looking at him and thinking, “That’s probably what he’s thinking.” So was he thinking that or not? And given that Briggs and East City forces do show up to help Mustang in Central, what was the point of ever casting doubt on Grumman’s intentions in the first place?
  • Gluttony has gotten really fucking annoying. Something about his voice and the fact that he only has three different lines of dialogue (“Can I eat them?”, “Lust!”, and “Otousama!”) just grates on me. He was creepy at first, but he’s been overused. I was surprised that they brought him back after his death in Part 3, and glad when Pride chomped him down and got rid of him.
  • Fu has chi-based kung fu homunculus detection. I accepted this weird mixture of magic, technology, religion, and martial arts in Negima because that world was incoherent anyway. Full Metal Alchemist has such a cohesive world that it takes me out of it when they reveal the existence of kung fu-based homunculus detection methods.
  • Finding out that the brothel madam is Mustang’s foster mother added nothing to anything. It already made sense that Mustang would be gathering information from a brothel madam; he’s interested in stuff going on in the military, and soldiers like brothels, so of course she would hear a lot of stuff going on in the military.
  • The eyecatches where they show a picture of a character and some random dude says “Full Metal Alchemist!” are weird and annoying. They’ve been that way since Part 1, it was just especially annoying this time.
  • Bebop and Rocksteady are still lame.
  • The music is, in my opinion, terrible. I’m qualifying with “In my opinion” even though this entire rant is in my opinion because music is even more subjective than things like story and character and even humor. I’m sure a lot of people love the music in this show. But I don’t enjoy it. The background music sounds like it’s from the most generic Playstation 1 JRPG ever, but the openings and endings are really the worst part. The openings all sound like mediocre boy band music. Whenever I listen to them, I imagine five Japanese guys with perfectly tousled hair thick with product, on stage in white leather pants gyrating their hips, while hordes of schoolgirls scream in the audience below. The endings are a little bit better but sound a bit like hip hop dance mixes of the most generic J-Pop songs ever. I wish they could just steal the soundtrack from Last Exile and transplant it onto Full Metal Alchemist: Brotherhood. That was a good soundtrack. (I wouldn’t complain if they wanted to steal Range Murata’s art, either; the art style in Full Metal Alchemist isn’t terrible, but it’s pretty uninspiring. The manga had a bit more character, but translating its style directly to the screen probably would have created the wrong tone.)

Actual Compliments

  • Al with the Philosopher’s Stone vs. Pride and Kimblee was awesome. Too bad the budget ran out.
  • Olivier and Alex Armstrong vs. Sloth was also pretty cool, but the budget had already run out so we didn’t get as much dynamic combat.
  • The scene in Resembool where Ed almost sees Winry naked was terrible (again, I’d be watching To-Love-Ru if I wanted to see that, guys), but the part afterwards where they talk was pretty good. It was the usual “I want you to leave so you won’t be in danger” / “No, I’m not letting you face that alone” sort of thing, but it felt in-character for both of them, and they came sort of close to acknowledging their feelings for each other without having to make a big deal about it. Plus, I liked that we see Ed is taller than Winry now. Back in Part 1, we found out that when they were kids, Winry said she couldn’t marry Al because she didn’t want to marry a man who was shorter than her. Now that Ed isn’t shorter than her anymore, she’s free to be with him. (I still think it would’ve been more fun if she were in love with Al, and it was pointed out that he’s now taller than her.)
  • Last time I complained about how stupid it was that Bebop and Rocksteady are all emo about getting their original bodies back so they can see their families, since they can turn back into human form whenever they want. This time Heinkel and Darius say they don’t care that much about getting their original bodies back, which makes more sense. Sure, if you’re single and trying to date, it might be a problem that you can turn into a lion. But if you’ve already got a wife and children who thought you were dead, they’d probably be glad to see you, even if you can turn into a lion now. (Or even a frog with gooey spit powers. Maybe. Some women might divorce a man, yelling at him that he couldn’t even get the lion powers. But I think most would be glad to see him.)
  • The black coat and white shirt that Ed wears for most of this part looks cool. I don’t think he should have gone back to his weird red hoodie coat with the caduceus on the back.
  • This show has tons of bad-ass female characters—Hawkeye, Olivier, Izumi. Even Winry; not every chick can whip you up a robot arm or come up with an amazing plan to trick a dangerous guy like Kimblee. And despite all the crap going on in Part 4, we got to see a little of each of them. Olivier was probably the standout. She’s ruthless, terrifying, and brutally effective. There’s no way that woman hasn’t spent a tour in the world of Attack on Titan. There was a great joke (one of the ones that did make me laugh) back in Part 3 where she pretended she was just a soft woman who loves children and whose biological clock was ticking to get General Raven to open up to her, and Ed couldn’t stop cracking up as he listened to her lay it on. Sadly, Part 4 can lay no claim to it. That joke belongs to Part 3.
  • Rose didn’t get raped, have a rape baby, and become a cult leader. Brotherhood overall has been a lot less dark than the 2003 series, and I thought it was nice to see her and Lior recovering and doing well. One of the (many, many, many) themes of Brotherhood has been the resilience of the people of Amestris, even in the face of homunculus plots to keep them at war all the time, and Lior getting past its troubles and rebuilding was a great way to illustrate that theme.

Am I dropping the show?

No. I might take a break before Part 5, but I do want to finish this show.

Unlike Last Exile, I care about the characters in Full Metal Alchemist: Brotherhood. Maybe I don’t care that much what’s happening with Denny Broush or Captain Buccaneer or May Chang, but I do care about Ed and Al and Mustang and Hawkeye and Winry. I do want to see Father’s plans defeated. Until their stories were cut off in Part 4, I was interested to see what would happen with Scar and Kimblee.

Also, Last Exile felt confusing for no reason. To my knowledge it was anime-original, so there was no source material they were trying to condense. They did an unspeakably bad job of teaching us enough about the world and the characters that we would care when things happened to them. There was no apparent aim to the story.

Full Metal Alchemist: Brotherhood is more a victim of source material distillation. The manga was very long and had like fifty characters. They’ve tried to squeeze the entire story into one anime series. That would be challenging just due to sheer length, but adapting a manga to an anime is always structurally dicey. The rhythms of the story are so different between the two media. If it’s badly done, you can see the seams where they stitched together multiple manga chapters to make one anime episode. There isn’t time to do justice to like fifty characters unless you adapt the manga frame by frame, and making anime is expensive, so even for one like this that was popular and brought in good returns, there weren’t enough resources to do that. Even though I complain a lot about the story structure and pacing, I understand all of that, and I do cut the show some slack. The adaptation has a lot of problems, but the story being adapted is a good one, with a creative and original concept; well-developed, likeable characters; and a world that feels real. Those good qualities do still shine through, even when the thread of the plot is totally buried under confusing noise and information overload like it was for me through most of Part 4.

So no, I’m not going to drop it. I want to finish this.